Virtual and extended reality technologies help college students and faculty access learning experiences and research methods that extend beyond classroom walls. Calvin Hennick is a freelance ...
In the first study to consider brain activity during visuospatial problem-solving across immersive virtual reality (VR), 2-D computer screens and physical environments, researchers from Drexel’s ...
A multi-channel wearable scent display developed at Institute of Science Tokyo allows a user to experience multiple scents ...
Working with teens, UW researchers designed RESeT: a snowy virtual world with six activities, listed on the center image, intended to improve mood. The left panel shows the welcome screen, and the ...
Imagine walking into a chemistry lab, beakers and chemicals laid out on the table ready for the day’s experiments to begin. Beyond your table are 30 identical tables with the same setup. You pick up a ...