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Chaos & Zero Density debut real-time ray tracing integration for virtual studios at NAB Show
Chaos and Zero Density are debuting an integration of Chaos Vantage’s real-time ray-tracing renderer with Zero Density’s ...
AMD finally delivers dual 3D V-Cache on Zen 5 with the 9950X3D2, but does twice the cache translate into real gains? We test ...
Sony Electronics is releasing a new spatial capture solution that creates high-quality 3DCG (3D Computer Graphics) assets ...
A research team has developed a Gaussian Splatting processing platform that supports end-to-end processing from data acquisition to multi-platform rendering. Their framework provides a solid ...
Government-funded academic research on parallel computing, stream processing, real-time shading languages, and programmable ...
RPGs have been pushing PC hardware requirements for three decades because the genre’s ambitions consistently outpace available technology.
Abstract: Motion tracking to project users into embodied virtual reality (VR) as avatars is an essential application of real-time computer graphics. Most current embodied VR systems rely on ...
TL;DR: NVIDIA's DLSS 5 revolutionizes computer graphics by combining hand-crafted rendering with generative AI to enhance visual realism in real-time. Trained on complex scenes, it improves lighting, ...
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
Nvidia has made its KAI Scheduler, a Kubernetes-native graphics processing unit (GPU) scheduling tool, available as open source under the Apache 2.0 licence. KAI Scheduler, which is part of the Nvidia ...
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